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Posted at 22:36 in Virtual/Real Locations | Permalink | Comments (0) | TrackBack (0)
I am at this exhibit in Second Life about reflexive architecture and I am thinking that real locations in Second Life should go beyond description of reality and follow some of these recommendations :
Winston Churchill’s statement, “We shape our buildings and afterwards, our buildings shape us,” illustrates the static nature of real life architecture. It is a rigid and immovable artifact, and the occupants are passive observers.
Generally, the first generation of architecture in Second Life has been an attempt to import the same monolithic state into a virtual enviornment. Bringing this baggage into Second Life is a logical phase of transition, given that we learn to organize our environment based on visual cues we learn from early childhood. It makes sense that we import those familiar patterns as a first instinct.
However, we quickly learn that avatars and their cameras flow through virtual architecture more like a liquid than an artifact. No amount of implied rigitity can prevent or restrict this freedom. The architecture is either artistic sculpture or pure interface.
The experiments and installations in this exhibit are an attempt to create a 'reflexive architecture', one that is as fluid and dynamic as the community it hopes to serve. The occupant can now transcend the role of passive observer, and become an active part of the architectural and musical composition. The architecture knows you're there, and reacts to your presence.
We need a new language of virtual architecture, based on the inherent opportunities and characteristics of this virtual fabric. Reflexive architecture is one step toward this new language.
Installation architecture and conceptual development by Keystone Bouchard
Scripted by Fumon Kubo
Posted at 22:27 in Architecture | Permalink | Comments (0) | TrackBack (0)
A policeman and a policewoman would be on duty around the clock on Beijing's gateway websites starting from Saturday, accepting complaints mainly about the cyber world.
A Beijing netizen need only click the two cartoon police if he or she wants to report malicious information or pornographic websites. Then the netizen shall fill in a form to end the whole reporting processing, Beijing police said Tuesday at a press conference.
Police would offer a feedback in 30 minutes after they received valid calls, said Zhao Hongzhi, deputy director of the Internet department of the Beijing police bureau.
The cartoon policeman and policewoman would pop up on web pages every 30 minutes. They would patrol Beijing's gateway websites as of September 1 and all websites and forums in Beijing since December.
Police would only take action on disputes on virtual assets and Internet accounts, which are common in China at present, if the accused people had breached the law, and also handle calls of emergencies in real world.
Police shall safeguard the virtual world as it has a growing impact on the real world, Zhao said.
Beijing police have closed 224 pornographic websites so far this year and deleted nearly 130,000 pieces of malicious information on the Internet.
In 1987, China recorded its first e-mail, signaling its entry into the Internet era. The number of Internet users in China hit an estimated 162 million by the end of June, with nearly 100 people a minute going online, according to the China Internet Network Information Centre.
Beijing has 5.46 million Internet users while more than 300,000 Chinese websites are registered in the capital city.
http://www.chinadaily.com.cn/china/2007-08/29/content_6066310.htm
Posted at 09:08 in Big Brother in Virtual World | Permalink | Comments (0) | TrackBack (0)
The Netherlands Board Of Tourism & Conventions announces the launch of http://us.holland.com, a fully Web2.0 based site, as well as the official launch of the world's first National Tourism Board in Second Life, www.hollandsecondlife.com
Holland.com
Consumers now have a terrific new website at their disposal. The new Holland.com is a fully web2.0 based website. It offers not just a quick and easy way to find information about travel to Holland, but also invites you to be part of an interactive Dutch travel community. Registered users are a valuable piece of this mutually beneficial community and permit you to share first-hand information about your past trips, contribute articles, videos and images, allowing the site to evolve and strengthen on a continuous basis. Not only do users contribute content, but this Holland.com site automates content collection through XML and RSS feeds, such as Google news, Yahoo Travel, Flickr and YouTube. Furthermore, by rating and commenting on virtually everything throughout the site, users force the most informative content to become prominent and useful for everyone.
Special features for registered users include: * My Suitcase, a personal archive of your favorite content on Holland.com saved by a simple click of the mouse. * Print a Brochure, allowing you to convert the items from your suitcase into a printable format to take with you on your travels. * Tagging, by tagging entities you participate in the Tag Cloud system of navigation. Your tagging will reveal what types of entities on the site our users favor and it will encourage more detailed information about these subjects to be revealed. * The best Travel Deals, try our Deals page for the latest Holland vacation packages and when you are searching for the best fare, try our Kayak.com fare locator. * Subscriptions, bookmark your favorite users to be alerted when they have posted new content. * Messaging, send messages to other users through the website as a safe method of communication without revealing your personal email. * Customizable Profiles, including profile images. * Access to any features that Holland.com releases in the future.
Registering is fast and easy, it only takes seconds.
The world's first virtual National Tourism Board: www.hollandsecondlife.com
Holland is proud to announce the establishment of "New Holland," an island in Second Life, a 3-D virtual world entirely built and owned by its residents, showcasing the best of Holland. The island has the look and feel of the city of Amsterdam, with a large canal crossing the entire island. It features cobblestone streets, bicycles, boats, typical Dutch and contemporary architecture, bridges crossing the canals, Dutch flags, and tulip fields near a Dutch windmill. Party at "Club Gogh Gogh" or discover the ambiance of a typical brown cafe, marvel in front of Dutch masterpiece paintings at the museum or, simply, visit the island to obtain tourism information, located throughout "New Holland." Maps can be located on the walls of the Canal houses "Het Gele Huis" and the Student Lounge. Billboards describe Holland's Highlights. All information links directly to Holland.com. Sample itineraries can be found on walls near Club Gogh Gogh. Soon students can pick up the newspaper at the Student Lounge, which will lead you to www.trippist.com. And for that budget conscience traveler? Free postcards and tulips are given away to each visitor, enjoy a free bike ride, a free canal boat tour and free drinks at the club.
"Both Holland2.0 and www.hollandsecondlife.com are delivering consumers the next generation of travel research on the web and the Netherlands Board of Tourism & Conventions is proud to be part of that," said Director North America, Conrad van Tiggelen. "We invite travelers to join our New Holland virtual opening party on Friday, September 14th in Second Life."
CONTACT: Netherlands Board Of Tourism & Conventions Brigitta Kroon-Fiorita (212) 370-7360, X. 18 bkroon-fiorita@holland.com www.holland.com
Posted at 08:43 | Permalink | Comments (0) | TrackBack (0)
Estonia will join Sweden in the virtual world of Second Life when it becomes the second country to have its own embassy there, website postimees.ee reported on Wednesday. The Foreign Ministry of this small Baltic country plans to open a diplomatic mission in Second Life on November 11.
"Second Life is a fast-developing virtual reality where we saw an opportunity to represent Estonia," said Marten Kokk, vice chancellor of the ministry.
An EU and NATO member since 2004, Estonia has developed itself into a technologically-savvy post-Soviet country. The nation of 1.3 million residents allowed citizens to vote electronically in local elections in 2005 and in parliamentary elections earlier this year.
The government plans to spend at least 6,400 euros (8,700 dollars) on the Second Life embassy and its staff will undergo training how to represent the country in the virtual world. The government purchased an island in Second Life where users are not yet allowed.
"We considered the possibility of offering electronic services there, however we have decided to postpone that project. The embassy's function will be similar that of a portal. It will provide information about Estonia," Kokk told the website.
The virtual embassy also plans to host press conferences, concerts, and exhibitions.
Earlier this year, Sweden became the first country in the world to open a virtual diplomatic mission in Second Life, an online virtual world with more than 9 million users.
Posted at 08:40 in Virtual/Real Locations | Permalink | Comments (0) | TrackBack (0)
Close your eyes and imagine this dream of the future: a place where you can stand in line to pay parking tickets, visit an auditorium where the mayor is giving a speech, or drop in on a meeting where planning officials are wrestling with development plans.
You might be forgiven if you think that doesn't sound like a very exciting dream. Or if you think the place already exists, in a concrete building at Government Center.But Boston officials aren't talking about the real City Hall. They want to build a new, virtual one in the animated online world of Second Life, where users create digital images of themselves and live alternate lives, working virtual jobs, attending virtual nightclubs, and chatting with other virtual people.
Captivated by the promotional possibilities and the potential for providing services in Second Life's cyberscape of some 8 million digital people, Boston 's technological gurus are laying plans to reconstruct parts of the city online. They hope the Second Life city will eventually include features such as the Hatch Shell, where online concerts could take place, and an online subway that would transport people to all the familiar stops. A version of the Freedom Trail could be made to look as it did during historical events such as the Boston Massacre of 1770.
At the virtual City Hall, they envision, digital images of city councilors would hold office hours, and neigh borhood meetings would take place in virtual conference rooms.
City officials working on the project concede that paying city bills or visiting with officials at a virtual City Hall in Second Life may not strike everyone as more effective than more conventional interactions, like paying through the city's website or sending e-mail to city councilors. But they say the novelty of Second Life could entice more people to participate in real civic life. The virtual city could be used to promote tourism, or to gauge public reaction to proposed new developments, they said.
Whatever the ultimate uses turn out to be, commercial and government entities of all kinds are already experimenting on Second Life, the officials said.
"We want to be part of this innovation that's out there," said Bill Oates, the city's chief information officer.
"We think this is a real opportunity to do some interesting things."
Oates and other city officials, working with Emerson College , are hoping to have a prototype within the next six months that would be designed with the help of students taking an Emerson course called Hub2. A version of the course will be also offered to nonstudents. The students are to meet with community organizers, school teachers, and residents to develop a design proposal that they will build in Second Life.
Students will be encouraged to reimagine parts of the city, for instance adding more parks or finding ways to make Downtown Crossing more lively.
"Through the playful activity of creating things, we hope to get people thinking about the spaces they occupy, and how those can be used in a better way," said Eric Gordon, an assistant professor at Emerson College who is teaching the course with Gene Koo, a fellow at Harvard Law School's Berkman Center for Internet and Society.
Ultimately, Boston officials say they are hoping that Second Life will be a key in re engaging young people, a demographic that city officials say has been increasingly difficult for them to reach
"We hope this opens us up to a different constituency, to people who are using these things," said Oates, who was hired last year and is also working on ways to improve more traditional city services, such as city responses to phone calls and complaints.
Boston 's venture into Second Life comes amid a fever of enthusiasm for the virtual world, with presidential campaigns to countries trying to tap into the rapidly growing population of digital images, called avatars. Sweden opened a virtual embassy to promote the country's culture and history. The Second Life Catholic Church includes confessionals and has collected nearly $8,000 in donations. John Edwards set up a Second Life campaign headquarters, though it was attacked by virtual vandals who spray painted obscenities and plastered it with Marxist posters
Vermont tourism officials have been deciding whether to set up a virtual version of their state, trying to entice potential real world tourists by displaying digital versions of rolling hills, the gold domed State House in Montpellier, and a portion of the 270-mile Long Tail footpath, complete with deer, moose, and bears roaming around.
"We want to give them a taste of what Vermont and New England has to offer, and create some interest in actually visiting our state," said Steve Cook, Vermont 's deputy commissioner of tourism and marketing. Boston's plans have generated excitement at City Hall, and also raised some eyebrows.
"It's exciting, but in some ways it's concerning," said City Councilor John Tobin, who has backed technology proposals in the past. "Whatever happened to the good old days of meeting someone in a bar, or at a Red Sox game?"
Many questions remain about details of Boston 's Second Life project, officials said, but at least one crucial matter has been decided.
"There would not be an avatar of the mayor," said Nigel Jacob, a special assistant to Menino who has been working on the project.
Matt Viser can be reached at maviser@globe.com.
Posted at 16:25 in Virtual/Real Locations | Permalink | Comments (0) | TrackBack (0)
From http://newnimproved.blogspot.com/2007/08/virtual-tourism-takes-off.html
I know that we are already aware of this, but this is always good to hear..!
Dream holidays are now within the reach of millions more people – at least in the virtual online world of Second Life, where a burgeoning tourism sector has sprung up. (via Perth Now) Caribbean Tokyo
Second Life is one of the most famous virtual worlds on offer. It has attracted 9 million members since first developed by San Francisco-based developers Linden Lab in 2003. A cross between a computer game and a chat room, these digital worlds let visitors explore 3D virtual environments and interact with one another in cyberspace.
Linden Lab take a very hands-off approach in Second Life so what you see there is created by and for its ‘residents’, and it is a very entrepreneurial world.
So, imagine a holiday where you begin the day with a cruise around crystal clear
Later you'll watch a gig and enjoy a couple of cocktails before trying out some new dance moves at an outdoor club. Along the way you will have squeezed in some shopping, visited the Star Trek museum and paid your respects at church; the Church of Elvis that is.
Best thing about this holiday? You've only been gone three hours, didn't need a passport and the flights were free.
But the trouble with Second Life is that it's very easy to get lost. The virtual landscape is divided into more than 1,000 regions and there is no search engine. So unless you know exactly where you want to go, navigating Second Life is a bit like trying to find your way around
But this all looks set to change. Residents of Second Life are setting up tours, opening virtual travel agencies and even publishing guidebooks to help new visitors to the virtual world.
Since October 2006 Synthravels, the world's first virtual tour operator, has guided over 1,000 tours in 27 different online worlds and offers 'virtual holidays' to Second Life.
Real life travel companies are also beginning to recognize the possible benefits of cyberspace to their industry. STA Travel, the world's largest student travel organization, just recently opened its virtual doors in Second Life. Visitors can pick up electronic travel br
Posted at 08:51 in Technology | Permalink | Comments (0) | TrackBack (0)
With Social Media communities such as Facebook rapidly consuming the online environment, hoteliers should take notice of this trend and engage with their customers to help encourage communication about their brand.
There is a progressive wave in the travel industry taking hold of people’s imaginations. The wave is one of change that may be scary to the hotel/travel industry however, the wave must be ridden. Internet Social Media is becoming like the .dot com boom of the 21st century. According to a recent iProspect study, “social networking sites are visited at least on a monthly basis by about 25% of the U.S. adult online population.” Whether these sites are considered only as one way communication, or as truly a collaborative effort to search out individuals that have the same interests as you do, the travel industry must take hold of this widespread initiative and embrace it.
There has been a great deal of conversations regarding the differences and implications of social media within the online space. Whether it is user generated content, social media or now the true Internet community, one must understand the evolution of these phenomena in order to use the new wave to its advantage.
The Web 2.0 space encompasses three distinct areas. These areas include user generated content sites, social media applications and true online communities. These areas are well defined by Wikipedia.
User-generated content (UGC), also known as Consumer Generated Media [citation needed] or User-created Content (UCC) [1], refers to various kinds of media content that are produced by end-users, (as opposed to traditional media producers such as professional writers, publishers, journalists, licensed broadcasters and production companies).
The term entered mainstream usage during 2005 after arising in web publishing and new media content production circles. It reflects the expansion of media production through new technologies that are accessible and affordable to the general public. These include digital video, blogging, podcasting, mobile phone photography and wikis. In addition to these technologies, user-generated content may also employ a combination of open source, free software, and flexible licensing or related agreements to further diminish the barriers to collaboration, skill-building and discovery.
Social media describes the online technologies and practices that people use to share content, opinions, insights, experiences, perspectives, and media themselves.
Social media can take many different forms, including text, images, audio, and video. The social media sites typically use tools like message boards, forums, podcasts, bookmarks, communities, wikis, weblogs etc. A few prominent examples of social media applications are Wikipedia, Flicker, Second Life and Twitter.
A virtual community, e-community or online community is a group of people that primarily interact via some form of mechanism such as letters, telephone, email or Usenet rather than face to face. If the mechanism is a computer network, it is called an online community. Virtual and online communities have also become a supplemental form of communication between people who know each other primarily in real life. A computer-mediated community (CMC) uses social software to regulate the activities of participants. Significant socio-technical change has resulted from the proliferation of Internet-based social networks.
So why do the hotel and travel industries need to get involved in the process?
It is apparent that the wave of Internet social media sites is very well suited to the hospitality and travel industries as the travel community is focused around the experience and word of mouth testimonials of those experiences. Social media sites are just that – a continued conversation and connections based around experiences.
The evolution of hotel marketing has encompassed a number of offerings that become commoditized very quickly. Hotels have tried to entice their guests to return by offering better sleeping nights, better T.V’s, better Internet access, and oh yes, better lobbies. Unfortunately, all of these initiatives wane over time as the guests begin to expect them. Thus the differentiating factor is lost.
Personal experiences are the true way of differentiating one’s product over a competitor’s product. Engaging in the online community space ensures that, if a hotel companies truly exceeds the guest’s expectation on all levels, the guests experience may end up in an online community. It truly appears as if the most powerful form of advertising, “word of mouth” has a new influential tool using the online space as its engine. These new tools allow for a wider reach and easier access to information that uses every day language in order to convey ones experience and message.
It is through this simple form of communication, that social media is influencing people to buy!
If you believe that you must enter into this space, we suggest that you start simply and let the world grow from there. Begin with your own blog in order to convey interesting stories, messages and insight into what differentiates your hotel or Hotel Company. Make sure it focuses on those experiences and stories rather than the hard assets that overtime may lose their luster. Be sure to allow your guests to comment and interact so the online community can engage in your vision.
This effort takes time but it will be well worth the investment in a project that enables you and your company to engage a vast number of people on many levels. Start the conversation – your customers will handle the rest!
Posted at 13:46 in Technology | Permalink | Comments (0) | TrackBack (0)
Original Note on : http://asia.cnet.com/blogs/geekonomics/post.htm?id=63000309
Why in the world would the Singapore Government do that and how much did they pay?
Well, at the time of this posting, I think it's not yet revealed how much the Singapore Government paid for this exquisite piece of virtual real estate. But the main question ringing in our heads will probably be WHY?
While I can already hear the cynics a mile off, I actually think there are some good reasons for the Singapore Government to do this; although it's not very clear yet how the execution will turn out.
Here's why I think the Singapore Government did it:
1. Second Life boasts of a population double or more than the population of Singapore itself.
2. This can be a great way to attract tourists and highly mobile/connected "foreign talents" (very sensitive phrase) to Singapore.
3. Other MMOGs like World of Warcraft, although also boasting subscriber bases of more than 8 million, are not as ideal as Second Life for the Singapore Government in such an unique initiative.
4. Second Life is boring, nothing much to do, especially with the new ban on online gambling. Maybe for once an interesting Singapore island complete with Sentosa will actually become a dream virtual resort island for the 8 plus million population in Second Life!
Of course, the devil's always in the details, and it'd really depend on how well this whole project is executed. On last check, a friend of mine told me the island was still empty.Hopefully, the Government will not take two to three years to bring something up on this island like most of our Singapore's construction projects (I'll leave that for another topic)!
Let me see, what are some "interesting" things you can usually do in Singapore?
1. Shopping
2. Go on a food binge?
3. Night Safari
4. Sentosa Resort Island
5. Eat durians!?
Of course, none of these things will really appeal to us geeks except maybe gadget shopping and great food!
Imagine if all these "attractions" came online in Second Life, like maybe you can have activities and play casual games around the theme of shopping and food. The possibilities should be quite exciting!
Posted at 16:53 in Virtual/Real Locations | Permalink | Comments (0) | TrackBack (0)
See original note on : http://www.pcworld.com/article/id,136334-c,google/article.html
Google is coming for you. In fact, Google's minions are driving Chevy Cobalts with roof-mounted 360-degree digital cameras, and they want to take your picture. Smile! You're on Googlecam.
In an unprecedented campaign, Google Inc. is enhancing its Google Maps service with a new Street View feature that allows you to view crisp, navigable photos of roads in nine major cities across the U.S., including San Francisco, New York, San Diego and Denver. (To see the full list, go to maps.google.com and click the Street View link on the upper-right corner.)
Once you zoom in close enough, you can click the Street View link and look around the location, or click an arrow to see the next Street View photo.
To snap the pictures, Google mounted digital cameras on the roof of passenger cars -- reportedly Chevy Cobalts, according to the tech blog Gizmodo -- and drove around San Francisco and San Diego.
The Mountain View, Calif.-based company partnered with Immersive Media Co. for the underlying photo technology and has worked with third-party firms for street-level photography for the additional cities outside of California. Only San Francisco and San Diego use high-resolution street-level images, however. Other cities use lower-res captures.
Street View could be a boon for "landmark drivers" who prefer driving instructions such as "Turn left at the large brick church, and drive until you get to the pizza place on the corner" as opposed to "Meet me at Second Street and Fourth Avenue." It certainly reveals how far Google will go to prove its mapping prowess -- and, incidentally, attract users to more localized advertising.
According to Greg Sterling at Sterling Market Intelligence in Oakland, Calif., Google has a Business Referral Representative program that sets a precedent for localized involvement. That program involves Google representatives providing local business information and photos to Google for a fee. Sterling said that precedent for collecting local information and photos is being continued with the Street View program. Street View is "about creating more utility for consumers, which in turn will lead indirectly to ad revenue over the longer term. Google has long focused on small businesses and local users, so this is just trying to take those efforts to the next level," Sterling said.
Still, regardless of whether Street View is purely a mapping enhancement or a new play for ad revenue, there is tough competition from Microsoft Corp. and others. There are also some nagging privacy issues to deal with, plus the sheer magnitude of the project.
The story so far ...
Of course, Street View is not a new idea. Amazon.com Inc. tried a 360-degree street-view mapping feature in its A9 service that it subsequently abandoned. Microsoft has provided a Bird's Eye View feature in Live Virtual Earth that allows you to zoom in on a location, albeit not quite to the street level. (There is a preview of Microsoft's "street side" technology that does allow you to see street-level views, but only for portions of Seattle and through a rather clunky interface.)
Another competitor, EveryScape.com in Waltham, Mass., has mapped out the Union Square section of San Francisco with 360-degree street-level views and plans to "virtualize" four more cities this year. Users can sign up to become "scape" artists who drive city streets with roof-mounted cameras. There's a strong user-participation angle, but EveryScape doesn't have Google's funding or advertising incentive.
Street View is an audacious project that, according Michael Gartenberg, an analyst at JupiterResearch in Darien, Conn., will likely expand to every major American city and even to higher-population rural areas. "Google is adding cool and interesting features to their mapping service as a way to enhance their core services and generate new revenue," he said.
While Google has no set plans to update street-level photos on a regular basis, according to Google Maps product manager Stephen Chau, it does have policies for updating aerial shots on a regular basis that could set a precedent for Street View updates.
Google fandom reaches new heights
Google is immensely popular, of course, but Street View seems to have attracted an unprecedented level of interest, some of it perhaps even slightly obsessive.
One Wired blog allowed users to submit odd Street View sightings, including a man being arrested and another urinating at a roadside. Other sites, such as Street View Gallery and Street View Spy, also allow users to post strange Street View sightings. There's even a Cafe Press T-shirt for those who don't want to be photographed.
Google's Chau said the company encourages user participation, but only through the My Maps feature. "We get offers from people to drive the [camera] cars almost every day," he said. For users who want to participate through the My Maps feature, they can geo-tag their photos (adding location data) and post them in public forums. For example, after the bridge collapse in Minneapolis on Aug. 1, users posted photos of the fallen bridge and aftermath.
Why the fandom? For photographer Charles Bandes in Boston, it's the community aspect -- the fact that a large company might be visiting. "I am fascinated by the idea that Google is taking snapshots of my community, and the idea that they might actually take a photo of me if they make a map of my neighborhood is even better."
For Bandes and others, it's an opportunity to meet Google face-to-face. Meanwhile, from Google's standpoint, camaraderie with users could help them capture out-of-the-way locations.
"I think user participation would be a great idea as Google simply can't do the level of coverage required alone," adds Rob Enderle, principal analyst at Enderle Group in San Jose.
Right-to-privacy controversy
Yet, the idea of photographing the entire U.S. one street at a time is a monumental undertaking, even for Google. It's also controversial, especially for privacy-rights advocates.
For example, BoingBoing users argue that it's wrong to take photos in public places and use them for commercial gain, that it's "creepy" for cars to be prowling city streets, and that -- if the government were monitoring the public with photographs on public streets, there would be more of an outcry.
Tom Austin, a Gartner Inc. analyst covering Google, said that anyone can take photos in public places, but the privacy issue could become a problem when Google expands to foreign countries where photographing people on public streets requires a signed waiver.
Google's Chau did say that the company filters out some photographs that might be perceived as inappropriate and that individuals can request that the company remove specific photographs.
That kind of user-specific filtering could be a death blow to Street View, however, once it expands to hundreds of U.S. cities, because monitoring such a vast library would be nearly impossible.
Whether the local advertising monetization works or the privacy issues persist, or whether many more metropolitan areas become "Google-ized" this year are all interesting questions waiting to be answered.
Posted at 16:35 in Technology | Permalink | Comments (2) | TrackBack (0)
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